Proceedings of the 2016 Symposium on Spatial User Interaction 2016
DOI: 10.1145/2983310.2985748
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SHIFT-Sliding and DEPTH-POP for 3D Positioning

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Cited by 11 publications
(2 citation statements)
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“…However, we must be cautious about arbitrarily applying nonphotorealistic effects to XR applications before understanding how they affect perception. Our work and recent research studies conducted by other groups [2,60,63] encourage the use of stylized graphics in AR, but these results do not imply that all non-photorealistic rendering techniques will be similarly beneficial. The results of Cidota et al [13], in which blur and fade were shown to have adverse effects on action-based depth judgments in AR within personal space, provides some evidence towards the need for caution.…”
Section: Discussioncontrasting
confidence: 56%
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“…However, we must be cautious about arbitrarily applying nonphotorealistic effects to XR applications before understanding how they affect perception. Our work and recent research studies conducted by other groups [2,60,63] encourage the use of stylized graphics in AR, but these results do not imply that all non-photorealistic rendering techniques will be similarly beneficial. The results of Cidota et al [13], in which blur and fade were shown to have adverse effects on action-based depth judgments in AR within personal space, provides some evidence towards the need for caution.…”
Section: Discussioncontrasting
confidence: 56%
“…If more research findings are able to confirm the benefits of non-photorealistic rendering for spatial perception in AR, then we may encourage the use of more stylized graphical elements for designers and developers of XR applications. Intriguing design studies like the one conducted by Sun et al [60] that enhance users' ability to position objects in 3D space using non-photorealistic surface contact cues are already underway.…”
Section: Discussionmentioning
confidence: 99%