CHI Conference on Human Factors in Computing Systems Extended Abstracts 2022
DOI: 10.1145/3491101.3519697
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SignFind: A Synchronized Sign Language and Chinese Character Teaching Game for Chinese Deaf Children Using Gesture Recognition

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Cited by 5 publications
(3 citation statements)
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“…In spite of the ill effects of excessive gaming, digital games have immersive properties, demand active participation, challenges an individual to develop new skills, and provide emotional and social support, which has potential to bene it the learning experience [21,22]. Due to these reasons, games have been developed for a variety of sign languages across the world, including American SL [23,24], Australian SL [25], Arabic SL [26], Chinese SL [27], Brazilian SL [28], and Indian SL [29]. Based on the interaction mechanism, these sign language games can be divided into two broad categories: (1) learn-by-view: wherein the game shows signing videos/avatars to the player to help them learn new signs [26,30,25,28], and (2) learn-by-practice: wherein apart from the signing videos/avatars, the game prompts the player to mimic signs with feedback to help them improve the correctness of their signing [23,27,24,29].…”
Section: Sign Language Learning Gamesmentioning
confidence: 99%
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“…In spite of the ill effects of excessive gaming, digital games have immersive properties, demand active participation, challenges an individual to develop new skills, and provide emotional and social support, which has potential to bene it the learning experience [21,22]. Due to these reasons, games have been developed for a variety of sign languages across the world, including American SL [23,24], Australian SL [25], Arabic SL [26], Chinese SL [27], Brazilian SL [28], and Indian SL [29]. Based on the interaction mechanism, these sign language games can be divided into two broad categories: (1) learn-by-view: wherein the game shows signing videos/avatars to the player to help them learn new signs [26,30,25,28], and (2) learn-by-practice: wherein apart from the signing videos/avatars, the game prompts the player to mimic signs with feedback to help them improve the correctness of their signing [23,27,24,29].…”
Section: Sign Language Learning Gamesmentioning
confidence: 99%
“…Due to these reasons, games have been developed for a variety of sign languages across the world, including American SL [23,24], Australian SL [25], Arabic SL [26], Chinese SL [27], Brazilian SL [28], and Indian SL [29]. Based on the interaction mechanism, these sign language games can be divided into two broad categories: (1) learn-by-view: wherein the game shows signing videos/avatars to the player to help them learn new signs [26,30,25,28], and (2) learn-by-practice: wherein apart from the signing videos/avatars, the game prompts the player to mimic signs with feedback to help them improve the correctness of their signing [23,27,24,29]. Sign my World [25] is a learn-by-view Australian Sign Language game, to familiarize DHH children with commonly-used nouns and verb signs.…”
Section: Sign Language Learning Gamesmentioning
confidence: 99%
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