Proceedings of the DESIGN 2018 15th International Design Conference 2018
DOI: 10.21278/idc.2018.0485
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Simulating Multisensory Wine Tasting Experience

Abstract: In this paper, we present the development of an application that allows us to simulate the multisensory experience of tasting a glass of wine. To this end, technologies for the sense of touch, sight, hearing, and smell have been integrated, creating an interactive multi-sensory experience. The user, after picking up a glass, activates an application in which he is guided by a virtual sommelier to make a tasting, and he is able to perceive the multi-sensory experience of the wine tasting experience. The paper d… Show more

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Cited by 5 publications
(3 citation statements)
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“…For example, VaiR (Rietzler et al, 2017) and Head Mounted Wind (Cardin et al, 2007) are both extending the VR headset with wind and thermal stimuli, while Season Traveler (Ranasinghe et al, 2018) also integrates olfactory stimuli to increase the sense of the presence of users in a multisensory VR experience. While there is a growing interest in exploring the potentials around smell in VR to enrich user experiences with olfactory stimuli (Carulli et al, 2018;Risso et al, 2018;Bordegoni et al, 2019) and in designing wearable olfactory interfaces [e.g., Wang et al (2020), Amores and Maes (2017), and Amores et al (2018)], the study of smell in relation to its spatial features is still limited, [e.g., Maggioni et al (2020), Shaw et al (2019), and Kim and Ando (2010)]. Hence, here we specifically investigated the effect of smell presented under unimodal and multimodal conditions for catching the attention of users during a visual exploration task in VR.…”
Section: Introductionmentioning
confidence: 99%
“…For example, VaiR (Rietzler et al, 2017) and Head Mounted Wind (Cardin et al, 2007) are both extending the VR headset with wind and thermal stimuli, while Season Traveler (Ranasinghe et al, 2018) also integrates olfactory stimuli to increase the sense of the presence of users in a multisensory VR experience. While there is a growing interest in exploring the potentials around smell in VR to enrich user experiences with olfactory stimuli (Carulli et al, 2018;Risso et al, 2018;Bordegoni et al, 2019) and in designing wearable olfactory interfaces [e.g., Wang et al (2020), Amores and Maes (2017), and Amores et al (2018)], the study of smell in relation to its spatial features is still limited, [e.g., Maggioni et al (2020), Shaw et al (2019), and Kim and Ando (2010)]. Hence, here we specifically investigated the effect of smell presented under unimodal and multimodal conditions for catching the attention of users during a visual exploration task in VR.…”
Section: Introductionmentioning
confidence: 99%
“…Spence et al (2014) design a more sophisticated scenario for wine tasting to demonstrate how the color of ambient light and background soundtracks influence the perception of wine's taste (e.g., red light underlines sweetness). Others experimented with immersive virtual wine tasting before the COVID-19 crisis, where participants can visit an informative virtual vineyard 6 before sipping from their glasses or immerse themselves in a multisensory wine tasting simulation (Carulli, 2018). These scenarios can inspire future strategies for augmenting the experience of virtual wine tasting by harnessing the mediation of information systems.…”
Section: From Digital Representation Of Wine Tasting To Designing a D...mentioning
confidence: 99%
“…Various current design methods and tools rely on technologies that enable new opportunities and possibilities in product development. Virtual Reality (VR) technology gains wider adoption at different stages of engineering design and product development (Carulli et al, 2018;Horvat et al, 2019;Gerschütz et al, 2019). Consequently, evolving interaction requirements in design and product development for VR are essential for the adoption, especially in the case of engineering design applications.…”
Section: Introductionmentioning
confidence: 99%