2018
DOI: 10.3390/pharmacy6020041
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Simulation and Feedback in Health Education: A Mixed Methods Study Comparing Three Simulation Modalities

Abstract: Background. There are numerous approaches to simulating a patient encounter in pharmacy education. However, little direct comparison between these approaches has been undertaken. Our objective was to investigate student experiences, satisfaction, and feedback preferences between three scenario simulation modalities (paper-, actor-, and computer-based). Methods. We conducted a mixed methods study with randomized cross-over of simulation modalities on final-year Australian graduate-entry Master of Pharmacy stude… Show more

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Cited by 18 publications
(14 citation statements)
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“…Many teaching methods are used in pharmacy education, but simulation-based training and the use of a serious game have gained particular attention [ 12 , 13 , 14 , 15 , 16 , 17 , 18 , 19 , 20 ]. Simulation is understood as an artificial representation of a real-world process to achieve educational goals through experiential learning [ 21 , 22 ].…”
Section: Introductionmentioning
confidence: 99%
“…Many teaching methods are used in pharmacy education, but simulation-based training and the use of a serious game have gained particular attention [ 12 , 13 , 14 , 15 , 16 , 17 , 18 , 19 , 20 ]. Simulation is understood as an artificial representation of a real-world process to achieve educational goals through experiential learning [ 21 , 22 ].…”
Section: Introductionmentioning
confidence: 99%
“…The computer-based simulation incorporated feedback immediately after completing the game as a detailed scorecard. For the simulated patient, a video recording of the role-play was provided to the students along with their score and feedback using a guide the day after the experience [ 56 ].…”
Section: Resultsmentioning
confidence: 99%
“…In fact, SBEs yielded better outcomes in student satisfaction and learning outcomes when compared to traditional lecture and reading-based learning ( Franklin et al, 2015 ;La Cerra et al, 2019 ;Li et al, 2019 ). Tait et al (2018) established that computer-based and role-play/mannequin simulations with a pre-briefing were effective in achieving learning outcomes and student engagement.…”
Section: Simulation-based Experiences: the Big Picturementioning
confidence: 97%
“…As evidenced by a thorough review of the literature exploring the use of realistic, high-fidelity, computer or mannequin-based simulations improves a number of variables among learners, including skill, knowledge ( Tait et al, 2018 ), communication ( Evans et al, 2014 ;Lee et al, 2021 ;Li et al, 2019 ) and self-efficacy ( Li et al, 2019 ). As stated in the research question, the authors sought to determine how the pre-brief might contribute to these improved variables.…”
Section: Pre-brief Within the Simulation-based Experiencementioning
confidence: 99%