DOI: 10.5821/dissertation-2117-95561
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Simulation, animation and rendering of crowds in real-time

Alejandro Beacco Porres

Abstract: Nowadays crowd simulation is becoming more important in computer applications such as building evacuation planning, training, videogames, etc., presenting hundreds or thousands of agents navigating in virtual environments. Some of these applications need to run in real time in order to offer complete interaction with the user. Simulated crowds should seem natural and give a good looking impression to the user. The goal should be to produce both the best motion and animation, while minimizing the awkwardness of… Show more

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