2021
DOI: 10.1002/cav.1990
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Simulation‐as‐a‐Service: Analyzing Crowd Movements in Virtual Environments

Abstract: At present, environment designers mostly use their intuition and experience to predictively account for how environments might support dynamic activity. The majority of Computer-Aided Design tools only provide a static representation of space which potentially ignores the impact that an environment layout produces on its occupants and their movements. To address this, computational techniques such as crowd simulation have been developed. With few exceptions, crowd simulation frameworks are often decoupled from… Show more

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Cited by 4 publications
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