SMART E-Learning dengan Pendekatan STEAM-3R Bagi Guru dalam Mewujudkan Program School Well-Being
Rusnilawati Rusnilawati,
Farizky Rahman,
Arief Cahyo Utomo
et al.
Abstract:STEAM merupakan pendekatan interdisipliner yang mengarahkan siswa untuk menggunakan Sains (Science), Teknologi (Technology), Teknik (Engineering), Seni (Art) dan Matematika (Mathematics) dalam konteks masalah nyata. Model pembelajaran Flipped Learning menjadi model pembelajaran inovatif yang dilaksanakan secara hybrid atau blended dengan berbagai platform e-leaning dan aplikasi seperti Liveworksheet. Kegiatan pelatihan ini dilaksanakan pada bulan Oktober tahun 2023 dengan 34 peserta guru sekolah dasar. Hasil o… Show more
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