Liliana Mejía Betancur holds a PhD in information and communication sciences from the Sorbonne Paris Cité University and a master's in culture and communication with a specialty in cultural and creative industries, media, web, arts from the University of Paris. She has been a social-journalist at the University of Antioquia (Colombia) and is a member of the research laboratory Cultural Industries and Artistic Creation-LabEx ICCA (France).
Claudia Queiroz Lambach holds a PhD in information and communication sciences from the Sorbonne Paris Cité University and a master's in theory of visual culture from IADE-In 2016, a multidisciplinary team of researchers in educational anthropology, information and communication sciences, and visual studies created COMMIC, a two-year research project funded by the research laboratory Cultural Industries and Artistic Creation-LabEx ICCA (France) and implemented in two French cities, Paris and Bagnolet (http://projectcommic. com/). The project consisted of the implementation of several workshops where children from 8-12 years of age and elders 65 years and over designed a video game using Bloxels Builder (BB), a tablet computing application based on the identification of colour and spatial position of small plastic cubes on a big plastic board game. Using a quasi-experimental methodology, the purpose of the study was to understand three emergent topics: (1) the intergenerational transfer of explicit and implicit knowledge; (2) the intergenerational learning associated with transmedia narrative design; and (3) the generational uses of information and communication technologies (ICTs). We evaluated these topics according to the participants' behaviour during the workshops, focusing on implicit and explicit expressions of solidarity between participants and the creative production of video games based on the affordances of narratives and game design.