2022
DOI: 10.1016/j.cobeha.2021.11.006
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Social touch in virtual reality

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Cited by 32 publications
(15 citation statements)
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“…Previous research has investigated the in uence that somatosensory feedback can have on the immersion of a virtual environment or the experience of a virtual body as one's own. For example, researchers have explored the use of vibrotactile and force feedback actuators, as well air-or electricitybased haptic devices in an attempt to recreate or simulate the sensation of social touch within a digital context (Gallace and Girondini 2022). While some studies support the idea that integrating these devices in VR can evoke sensations akin to those experienced in real-life scenarios involving physical touch, others yield inconclusive results, overall lacking su cient evidence regarding the neurophysiological underpinnings (Gallace and Girondini 2022).…”
Section: In a Virtual World: Different Norms And Sensory Experiencesmentioning
confidence: 99%
“…Previous research has investigated the in uence that somatosensory feedback can have on the immersion of a virtual environment or the experience of a virtual body as one's own. For example, researchers have explored the use of vibrotactile and force feedback actuators, as well air-or electricitybased haptic devices in an attempt to recreate or simulate the sensation of social touch within a digital context (Gallace and Girondini 2022). While some studies support the idea that integrating these devices in VR can evoke sensations akin to those experienced in real-life scenarios involving physical touch, others yield inconclusive results, overall lacking su cient evidence regarding the neurophysiological underpinnings (Gallace and Girondini 2022).…”
Section: In a Virtual World: Different Norms And Sensory Experiencesmentioning
confidence: 99%
“…In this section, we briefly review the techniques and systems that are closely related to our work. For comprehensive surveys of the advances in related fields, readers are referred to [6,8,18,60].…”
Section: Related Workmentioning
confidence: 99%
“…Oh et al [52] presented avatar animation techniques to support handshaking between remote users in a shared VR environment. Gallace et al [18] presented a survey of the devices and studies of social touch in VR applications. Different from these methods that only focus on emulating tactile feedback of hand touch between remote users, our work aims to provide hand touch with consistent visual and haptic experience in immersive 3D video communication.…”
Section: Social Touch In Vr and Armentioning
confidence: 99%
“…This computer-mediated communication (CMC) phenomenon leads to a significant communication distance (Quan-Haase & Wellman, 2004;Huang & Chen, 2022), making it difficult for firms to establish a genuine connection (Huang & Chen, 2022) and subsequently leading to a perceived risk in cooperation (Ye et al, 2022). This can negatively impact firms' rationality and further diminish their intention to build trust (Gallace & Girondini, 2022;Guirdham, 2017), despite the potential resolution of the risk of information and knowledge leakage.…”
Section: Introductionmentioning
confidence: 99%
“…Emotions have the power to influence others' behavior (Lu & Kim, 2016), thus suppressing concerns about cooperation and effectively dealing with perceived risks. This, in turn, encourages firms to adopt a rational attitude towards trust building (Gallace & Girondini, 2022; Windzio & Bicer, 2013).…”
Section: Introductionmentioning
confidence: 99%