2015
DOI: 10.1145/2736698
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Socializing by Gaming

Abstract: Multiplayer Online Games (MOGs) like Defense of the Ancients and StarCraft II have attracted hundreds of millions of users who communicate, interact, and socialize with each other through gaming. In MOGs, rich social relationships emerge and can be used to improve gaming services such as match recommendation and game population retention, which are important for the user experience and the commercial value of the companies who run these MOGs. In this work, we focus on understanding social relationships in MOGs… Show more

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Cited by 38 publications
(7 citation statements)
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“…Sample Representativeness. Degree distribution is an important property of social network and has frequently been analyzed in much social network research [3,10]. We evaluate the representativeness of the sampled datasets through evaluating the difference between the degree distributions of the stratified sampled datasets and that of the original datasets using Kolmogorov-Smirnov test (K-S test) [11,19].…”
Section: Resultsmentioning
confidence: 99%
“…Sample Representativeness. Degree distribution is an important property of social network and has frequently been analyzed in much social network research [3,10]. We evaluate the representativeness of the sampled datasets through evaluating the difference between the degree distributions of the stratified sampled datasets and that of the original datasets using Kolmogorov-Smirnov test (K-S test) [11,19].…”
Section: Resultsmentioning
confidence: 99%
“…With the popularity of persistent online games and mobile games, SNA began to be employed here as well. Social networks in games have been investigated using qualitative methods and ethnographic approaches [19], as well as using quantitative SNA [26,63]. The available SNA work is focused on massively multiplayer online games and other shared online virtual environments, using in-game social features such as friend lists to construct networks.…”
Section: Social Network Analysis In Gamesmentioning
confidence: 99%
“…Summarizing, SNA as applied to games has been focused on the associations that form between players during and around the playing activity [20,26,45]. There is more limited work on social structures formed around games [47], not only for external services, but also distribution platforms such as Steam and Uplay.…”
Section: Social Network Analysis In Gamesmentioning
confidence: 99%
“…4,5 They have attracted hundreds of millions of people worldwide who communicate, interact, and socialize with each other through gaming. 6 Multiplayer gaming is an essential part of metaverse. They have gained immense popularity and served as an experimental platform for a variety of research fields like, 7,8 epidemiology 9,10 and social system 5 therefore a healthy social environment is necessary to promote positive reinforcement and social interaction during the games.…”
Section: Introductionmentioning
confidence: 99%
“…MOGs are games where many people can play in the same highly sophisticated 3D online environment and interact simultaneously 4,5 . They have attracted hundreds of millions of people worldwide who communicate, interact, and socialize with each other through gaming 6 . Multiplayer gaming is an essential part of metaverse.…”
Section: Introductionmentioning
confidence: 99%