2018
DOI: 10.25304/rlt.v26.2195
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Special Issue on Mobile Mixed Reality

Abstract: This special collection of Research In Learning Technology explores the state of the art of mobile mixed reality (MMR) in education. The special collection includes eight articles that cover; a systematic review of MMR in healthcare higher education, using mobile devices for connecting people to places, and a variety of case studies of implementing MMR in educational contexts. The range of papers illustrates the emergence of MMR as a platform for designing authentic learning environments in both formal and inf… Show more

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Cited by 11 publications
(15 citation statements)
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“…Effective and transferable mobile learning design is device platform-independent, and most often utilises web-based platforms or repurposes social media applications that have been parallel-developed for the two dominant mobile device ecosystems: iOS and Android. Mobile devices are particularly suited to enabling augmented and VR learning experiences (Cochrane 2016;Cochrane, Smart, and Narayan 2018), enabling the design of learning experiences that give the user agency and self-determination of informal learning. Such learning environments encourage user exploration and learner-generated content and contexts (Aguayo, Cochrane, and Narayan 2017).…”
Section: Heutagogy Byod and Self-determined Learningmentioning
confidence: 99%
“…Effective and transferable mobile learning design is device platform-independent, and most often utilises web-based platforms or repurposes social media applications that have been parallel-developed for the two dominant mobile device ecosystems: iOS and Android. Mobile devices are particularly suited to enabling augmented and VR learning experiences (Cochrane 2016;Cochrane, Smart, and Narayan 2018), enabling the design of learning experiences that give the user agency and self-determination of informal learning. Such learning environments encourage user exploration and learner-generated content and contexts (Aguayo, Cochrane, and Narayan 2017).…”
Section: Heutagogy Byod and Self-determined Learningmentioning
confidence: 99%
“…Combined with smartphones, mobile MR (MMR) enables the design of new and innovative BYOD learning environments that enable experiential learning in new dimensions, leading to more authentic experiences enhancing student learning outcomes, motivation and engagement (Cochrane, Smart, and Narayan 2018). This learning innovation is captured in the latest Educause Higher Education Horizon Report (Alexander et al 2019) as a wicked challenge, requiring innovative research development and rethinking of higher education teaching practice.…”
Section: Introductionmentioning
confidence: 99%
“…There is a growing belief that active and immersive learning engagement and the use of emerging technology, especially in the form of MMR (Birt, Moore, and Cowling 2017;Birt et al 2018;Cochrane, Smart, and Narayan 2018) and BIM (Puolitaival and Forsythe 2016), present an increasing opportunity to enhance higher education pedagogy and AEC design workflow (Birt and Cowling 2018). This study evaluates student experiences of BIM delivered through MMR enhanced learning, using a combination of mobile VR and AR, to postgraduate construction students at an Australian university.…”
Section: Introductionmentioning
confidence: 99%
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“…While there have been many novel and often technocentric applications of MMR in education, four key areas have emerged as particularly relevant for the authentic application of MMR learning environments: simulation -particularly clinical health simulation (Pottle 2019), automation, cost-prohibitive learning experiences (e.g. replacing class field trips with virtual tours), and high-risk learning environments (Cochrane, Smart, and Narayan 2018).…”
Section: Introductionmentioning
confidence: 99%