22nd International Conference on Human-Computer Interaction With Mobile Devices and Services 2020
DOI: 10.1145/3379503.3403529
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StrengthGaming: Enabling Dynamic Repetition Tempo in Strength Training-based Exergame Design

Abstract: Figure 1: StrengthGaming maps exercise motions to control FlappyBird [25] in real-time and uses dynamic tempo variation to improve game's entertainment level.

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Cited by 2 publications
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“…To the best of our knowledge, there is no evidence of the effectiveness of a strength-cognitive based exergame in the literature. However, several strength exergame concepts have been proposed and evaluated either from an entertainment or game programming perspective (Wang et al, 2018 ; Dash et al, 2019 ; Garcia-Hernandez et al, 2019 ; Lee et al, 2019 ; Lai et al, 2020 ). Considering the numerous health benefits of strength training, and that combining strength training with a simultaneous video game based cognitive part can further amplify the health and cognitive benefits and increase motivation, the development of new strength exergames is an attractive innovation possibility for companies and for researchers.…”
Section: Discussionmentioning
confidence: 99%
“…To the best of our knowledge, there is no evidence of the effectiveness of a strength-cognitive based exergame in the literature. However, several strength exergame concepts have been proposed and evaluated either from an entertainment or game programming perspective (Wang et al, 2018 ; Dash et al, 2019 ; Garcia-Hernandez et al, 2019 ; Lee et al, 2019 ; Lai et al, 2020 ). Considering the numerous health benefits of strength training, and that combining strength training with a simultaneous video game based cognitive part can further amplify the health and cognitive benefits and increase motivation, the development of new strength exergames is an attractive innovation possibility for companies and for researchers.…”
Section: Discussionmentioning
confidence: 99%