Supplemental Material for What happens while waiting in virtual reality? A comparison between a virtual and a real waiting situation concerning boredom, self-regulation, and the experience of time.
Abstract:Virtual environments are typically associated with entertainment and a fast subjective passage of time. This study examined the opposite effect by exposing participants (n = 83) to a virtual reality (VR) waiting room for 7.5 min. We assessed the participants' capacity for emotion regulation and self-control as well as their level of boredom, affective states, and experience of time while waiting. We designed this study after one previously conducted by Witowska et al. ( 2020) in a real waiting room, based on w… Show more
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