2014 IEEE Games Media Entertainment 2014
DOI: 10.1109/gem.2014.7048089
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Suspenseful design: Engaging emotionally with complex applications through compelling narratives

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Cited by 5 publications
(4 citation statements)
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“…Langer et al [48] propose suspenseful design to inquire narrative and storytelling, while Frasca [49] studies the relationships between ludology and narrative considering it as an integration for other metrics, in fact it offers ways to enhance involvement similarly to non-interactive media. Calleja [50] studies the narrative involvement, introducing a model to understand the player experiential narrative, while Zagalo and Torres [51] present an emotion module from an authoring tool of interactive storytelling.…”
Section: Gameplay and Genresmentioning
confidence: 99%
“…Langer et al [48] propose suspenseful design to inquire narrative and storytelling, while Frasca [49] studies the relationships between ludology and narrative considering it as an integration for other metrics, in fact it offers ways to enhance involvement similarly to non-interactive media. Calleja [50] studies the narrative involvement, introducing a model to understand the player experiential narrative, while Zagalo and Torres [51] present an emotion module from an authoring tool of interactive storytelling.…”
Section: Gameplay and Genresmentioning
confidence: 99%
“…Strategic thinking is key to success. Players need to gather information about the opponents, anticipate their moves, outflank their attacks, and formulate a winning strategy [12]. StarCraft II features three distinct races whose armies comprise entirely unique units and structures.…”
Section: Introductionmentioning
confidence: 99%
“…The idea of suspense [8,29] is a close counterpart to curiosity, with the key difference being the level of emotional engagement with the uncertain outcome.…”
Section: Practical Applications and Related Constructsmentioning
confidence: 99%