IEEE GLOBECOM 2008 - 2008 IEEE Global Telecommunications Conference 2008
DOI: 10.1109/glocom.2008.ecp.1058
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t-Room: Next Generation Video Communication System

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Cited by 10 publications
(3 citation statements)
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“…The underlying assumption is be that the three‐dimensional (3D) immersion, sense of collocation, shared space, and natural photo‐realism offered by AR (VS. Virtual Reality) would be the key elements for the effective conveyance of information among the participants .…”
Section: Introductionmentioning
confidence: 99%
“…The underlying assumption is be that the three‐dimensional (3D) immersion, sense of collocation, shared space, and natural photo‐realism offered by AR (VS. Virtual Reality) would be the key elements for the effective conveyance of information among the participants .…”
Section: Introductionmentioning
confidence: 99%
“…In order to consider more flexible ways of supporting collaboration around objects, researchers in Japan developed a system called t-Room (Hirata et al, 2008). Rather than just the hands of the remote participants being projected into the local domain, life size images of the co-participants are presented.…”
Section: Distributing Referential Activitymentioning
confidence: 99%
“…Focusing on the feeling of being in the same room, Hirata et al studied the symmetrical reproduction of communication rooms [47]. They set life size displays and cameras so that they would compose a cylinder space.…”
Section: Immersionmentioning
confidence: 99%