2017 ACM/IEEE Joint Conference on Digital Libraries (JCDL) 2017
DOI: 10.1109/jcdl.2017.7991614
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Taking a Book off the Shelf in a Virtual Library

Abstract: We present the results of a small-scale study in which participants interacted with a physical book. Their book selection and book opening gestures provide design insights for the interface to a virtual reality library.

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Cited by 5 publications
(1 citation statement)
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“…A fat panel was chosen over a book due to participant feedback from the Text distance test indicating that users need to be able to customise the background and fonts very specifcally, which is best done on a fat plane to reduce noise. Additionally the panel was chosen due to the increased complexities of translating real world interactions to a virtual controller, as precise movements such as individual fnger grabbing of pages cannot be done [2] with our chosen VR setup, which may have been confusing to our users.…”
Section: Software Design and Prototypementioning
confidence: 99%
“…A fat panel was chosen over a book due to participant feedback from the Text distance test indicating that users need to be able to customise the background and fonts very specifcally, which is best done on a fat plane to reduce noise. Additionally the panel was chosen due to the increased complexities of translating real world interactions to a virtual controller, as precise movements such as individual fnger grabbing of pages cannot be done [2] with our chosen VR setup, which may have been confusing to our users.…”
Section: Software Design and Prototypementioning
confidence: 99%