“…However, researchers also found scepticism among academics and practitioners that using digital games (particularly those normally associated with leisure activities) is worth the time and financial investment (Bennet, Maton, & Kervin, 2008;Logie & Della Sala, 2010;Sardone & Devlin-Scherer, 2010), especially when more traditional approaches could be just as successful (Prensky, 2001). Concerns about the use of digital technology in education often focus on the resulting increased screen time and the associated health risks that come with this (Houghton, Hunter, Rosenberg, Wood, Zadow, Martin, & Shilton, 2015).…”