“…As an example, Pandemic has been previously used to investigate teamwork constructs such as composition, cognition, communication, cooperation, coordination, coaching, and conflict (Anania et al, 2016). This approach to research has been applied not only to traditional board games but also to video games (Bishop et al, 2022; Fausett et al, 2021; Simonson et al, 2021). Both board and video games provide a controlled environment for observing and analyzing teamwork behaviors, which can provide valuable insights into the development and training of effective teams.…”