2022
DOI: 10.3390/computers11020021
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Techniques for Skeletal-Based Animation in Massive Crowd Simulations

Abstract: Crowd systems play an important role in virtual environment applications, such as those used in entertainment, education, training, and different simulation systems. Performance and scalability are key factors, and it is desirable for crowds to be simulated with as few resources as possible while providing variety and realism for agents. This paper focuses on improving the performance, variety, and usability of crowd animation systems. Performing the blending operation on the Graphics Processing Unit (GPU) sid… Show more

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Cited by 2 publications
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