Proceedings Visualization, 2001. VIS '01. 2001
DOI: 10.1109/visual.2001.964520
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Texture hardware assisted rendering of time-varying volume data

Abstract: In this paper we present a hardware-assisted rendering technique coupled with a compression scheme for the interactive visual exploration of time-varying scalar volume data. A palette-based decoding technique and an adaptive bit allocation scheme are developed to fully utilize the texturing capability of a commodity 3-D graphics card. Using a single PC equipped with a modest amount of memory, a texture capable graphics card, and an inexpensive disk array, we are able to render hundreds of time steps of regular… Show more

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Cited by 54 publications
(37 citation statements)
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“…A major energy release was defined as an event that emerged at the surface in an area of nearly 10 km in radius with accelerations of 350 gal and larger. They pointed out that major energy releases happened at 11,14,15,16,18,19,20,21,23,27,29,30,32,34,43, and 50 seconds from origin time. Some of the major energy releases were from adjacent active faults triggered by the bursts of extensive energy releases of the mainshock.…”
Section: Visualization Of Field-measured Seismic Datamentioning
confidence: 99%
See 1 more Smart Citation
“…A major energy release was defined as an event that emerged at the surface in an area of nearly 10 km in radius with accelerations of 350 gal and larger. They pointed out that major energy releases happened at 11,14,15,16,18,19,20,21,23,27,29,30,32,34,43, and 50 seconds from origin time. Some of the major energy releases were from adjacent active faults triggered by the bursts of extensive energy releases of the mainshock.…”
Section: Visualization Of Field-measured Seismic Datamentioning
confidence: 99%
“…Formerly, Kruger and Westermann [8] presented a GPUbased ray caster implemented in the fragment shader with early termination and empty space skipping features. Another example, Lum et al [11] presented a GPU-based volume rendering technique for interactive visualization of the time-varying volume data. In their design, a palette-based decoding technique was developed to fully utilize the texture mapping capability.…”
Section: Direct Volume Rendering Of Wave-field Volumementioning
confidence: 99%
“…The advent of texture hardware algorithms [2,5] and special hardware like the VolumePro [14] make possible interactive volume rendering which is very attractive to many disciplines. While previous volume visualization algorithms were mostly designed for looking at one volume at a time or for animating time-varying volume data [11]. the ability to simultaneously visualize multiple volumes becomes increasingly desirable for many application areas.…”
Section: Introductionmentioning
confidence: 99%
“…In addition to the large-data problem which is being addressed by high-performance computing [4,5,6,9], two fundamental visualization problems must be solved. One is the problem of visualizing very dense point data (i.e.…”
Section: Introductionmentioning
confidence: 99%