2024
DOI: 10.1093/iwc/iwae042
|View full text |Cite
|
Sign up to set email alerts
|

The Basic Needs in Games Model of Video Game Play and Mental Health

Nick Ballou,
Sebastian Deterding

Abstract: Existing theories of how game use relates to mental health have important limitations: few account for both quantity and quality of use, differentiate components of mental health (hedonic wellbeing, eudaimonic wellbeing and illbeing), provide an explanation for both positive and negative outcomes or readily explain the well-evidenced absence of playtime effects on mental health. Many also lack the specificity to be readily falsifiable. In response, we present the Basic Needs in Games (BANG) model. Grounded in … Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...

Citation Types

0
0
0

Publication Types

Select...

Relationship

0
0

Authors

Journals

citations
Cited by 0 publications
references
References 123 publications
0
0
0
Order By: Relevance

No citations

Set email alert for when this publication receives citations?