2016
DOI: 10.3389/fict.2016.00024
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The Effect of Environmental Features, Self-Avatar, and Immersion on Object Location Memory in Virtual Environments

Abstract: One potential application for virtual environments (VEs) is the training of spatial knowledge. A critical question is what features the VE should have in order to facilitate this training. Previous research has shown that people rely on environmental features, such as sockets and wall decorations, when learning object locations. The aim of this study is to explore the effect of varied environmental feature fidelity of VEs, the use of self-avatars, and the level of immersion on object location learning and reca… Show more

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Cited by 32 publications
(40 citation statements)
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“…Our results show no statistically significant effect of locomotion technique on placement error. We also found that the mean placement error for all locomotion techniques highly resembles the mean placement error for a specific experimental condition in a previous experiment [6]. This was a surprise because we expected the locomotion techniques to inhibit spatial learning.…”
Section: Resultsmentioning
confidence: 66%
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“…Our results show no statistically significant effect of locomotion technique on placement error. We also found that the mean placement error for all locomotion techniques highly resembles the mean placement error for a specific experimental condition in a previous experiment [6]. This was a surprise because we expected the locomotion techniques to inhibit spatial learning.…”
Section: Resultsmentioning
confidence: 66%
“…This is different to the previous study [6], where participants learnt and recalled the location of three identical objects in each trial. The object used in the study was a white Tam Tam plastic stool from Habitat.…”
Section: Previous Studymentioning
confidence: 61%
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