2023
DOI: 10.31002/metathesis.v7i1.197
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The Effect of Using Classcraft on EFL Students’ Reading Comprehension

Muhamad Laudy Armanda,
Lilia Indriani

Abstract: Students nowadays are considered as the generation who have never known the world without video games, cell phones, and the internet. Hence, gamification has become a solution. It is a method that can boost the students' mood during lectures, so they feel enjoy during the learning process. In short, this study aims to examine whether using Classcraft has a significant effect on the reading comprehension of EFL students. This study was classified as a pre-experimental study (N=37), followed by assessing their r… Show more

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