Abstract:This study assesses and compares four product presentation formats currently used online: static pictures, videos without narration, videos with narration, and virtual product experience (VPE), where consumers are able to virtually feel, touch, and try products. The effects of the four presentation formats on consumers' product understanding as well as the moderating role of the complexity of product understanding tasks were examined in a laboratory experiment. 1 Elena Karahanna was the accepting senior editor… Show more
“…knowledge and attitude) than in the low condition. A similar study analyzes product presentation format and task complexity within a virtual product experience and a consumer's product understanding [15]. Immersive VR, moreover, and the use of HMD as well as the provided controller allow users to be active within the virtual space.…”
Section: Individual Learning Flow Cognitive Absorption and Virtualmentioning
“…knowledge and attitude) than in the low condition. A similar study analyzes product presentation format and task complexity within a virtual product experience and a consumer's product understanding [15]. Immersive VR, moreover, and the use of HMD as well as the provided controller allow users to be active within the virtual space.…”
Section: Individual Learning Flow Cognitive Absorption and Virtualmentioning
“…Füller [25] stresses the interaction experience as a key motivator to join cocreation projects, and von Hippel and Katz [73] regard it as critical for inspiring consumers to make creative contributions. Others such as Hoch [33,34] or Jiang [40] highlight the importance of such an experience for consumers' ability to become familiar with the innovation, discover its qualities, and learn from self-generated, non-ambiguous experiences. Despite these implicit endorsements of the topic's importance, little empirical research has examined the co-creation experience [49].…”
“…Virtual Worlds have created new ways to experience products [40] and herald the next leap of evolution for open innovation. The potential is nurtured by two main rationals: First, incorporating the latest technological advances of virtual worlds into co-creation practice enriches existing Web-based customer integration methods by allowing real-time, media-rich and highly interactive collaboration between manufacturers and consumers.…”
“…Manipulation of product complexity was based on previous research on task complexity, which suggests that products with more experiential features usually are perceived to be more complex [39]. Three high complexity and three low complexity projects were selected from real crowdfunding platforms.…”
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