Abstract:The goal of the present study was to understand how buttons and images affect glance times for in-vehicle tasks. Search tasks that simulated in-vehicle tasks (e.g., radio tuning, navigation) were used to measure these effects. Participants across various age groups were required to select an item (e.g., "Mango") on each screen that matched a category of items (e.g., "Fruit) that was given at the beginning of the task. For example, a category of "fruit" would have targets of "strawberry" or "mango." Glance time… Show more
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