2007
DOI: 10.1561/1100000008
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The Evolution of TV Systems, Content, and Users Toward Interactivity

Abstract: Interactive TV research spans across a rather diverse body of scientific subfields. Research articles have appeared in several venues, such as multimedia, HCI, CSCW, UIST, user modeling, media and communication sciences. In this study, we explore the state-of-the-art and consider two basic issues: What is interactive TV research? Can it help us reinvent the practices of authoring, delivering, and watching TV? For this purpose, we have reviewed the research literature, as well as the industrial developments and… Show more

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Cited by 51 publications
(30 citation statements)
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References 108 publications
(171 reference statements)
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“…The majority of archaeological multimedia systems designed to provide an information / learning experience to the user employ a wide range of content data types, similar to those employed by multimedia-based applications such as interactive TV [41][42][43][44][45][46]. In Table 1 we list the most common data types used in such systems.…”
Section: Common Content Characteristics and Data Typesmentioning
confidence: 99%
“…The majority of archaeological multimedia systems designed to provide an information / learning experience to the user employ a wide range of content data types, similar to those employed by multimedia-based applications such as interactive TV [41][42][43][44][45][46]. In Table 1 we list the most common data types used in such systems.…”
Section: Common Content Characteristics and Data Typesmentioning
confidence: 99%
“…Unlike previous research that mostly focused on the producer concerns, a new generation of researchers started to predict a more interactive role of the user in selecting, producing and distributing content. A good survey about this area of research is this one [4]. Relevant research directions included human-centered television [1] and social television [3,5].…”
Section: Pastmentioning
confidence: 99%
“…It is having millions of consumers of linear content around the world. However, TV watching is dramatically changing with new technologies such as mobile devices, social networks, digital TV broadcasting etc [1]. Users nowadays demand to consume a content anytime and anywhere and want to choose just the content they are interested in to effectively spend their time (ie advertisement is not welcomed).…”
Section: Introductionmentioning
confidence: 99%