CHI Conference on Human Factors in Computing Systems Extended Abstracts 2022
DOI: 10.1145/3491101.3519838
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The Feet in Human-Centred Security: Investigating Foot-Based User Authentication for Public Displays

Abstract: Figure 1: We propose foot-based user authentication for public displays. Users in front of a public display (e.g., ticket machine)(1) provide input using heel rotations (2) and heel taps (3), allowing for unobtrusive and hands-free authentication in public.

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Cited by 5 publications
(5 citation statements)
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“…Watson et al [190] investigated the concept of foot-based user authentication for public displays. They implemented FeetAuth, a realistic-looking VR subway scene where users authenticate on a public display to buy public transportation tickets.…”
Section: Cyber-security Usability Studies Using Vrmentioning
confidence: 99%
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“…Watson et al [190] investigated the concept of foot-based user authentication for public displays. They implemented FeetAuth, a realistic-looking VR subway scene where users authenticate on a public display to buy public transportation tickets.…”
Section: Cyber-security Usability Studies Using Vrmentioning
confidence: 99%
“…For example, shoulder surfing attacks' rates for a human subject and a VR re similar but scored differently in terms of accuracy. on et al [190] investigated the concept of foot-based user authentication for…”
Section: Usability Studies and Device Pairingmentioning
confidence: 99%
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“…XR simulation also allows creating the same experimental conditions across participants. Hence, XR simulation has been utilized to prototype and evaluate advanced adaptive user interfaces for MR [18,40], novel authentication procedures [44,74], or MR guidance visualizations for industrial maintenance [16]. Furthermore, complex technological solutions that require extensive effort to implement, such as user-perspective rendering [6], and shared interactive spaces utilizing various technologies [31], have been efficiently prototyped and explored in simulations.…”
Section: Xr Simulation Studiesmentioning
confidence: 99%
“…Mathis et al [31] found their VR users' perceptions of the usability and security of touch, mid-air, and eye gaze authentication matched to a great extent with the perceptions of the real-world study participants [20]. There are additional works that used VR to study expensive or safety-critical situations in the real world [16,32] or to simulate AR [42,57].…”
Section: Related Work 21 Virtual Reality As a Research Platformmentioning
confidence: 99%