2012 11th Annual Workshop on Network and Systems Support for Games (NetGames) 2012
DOI: 10.1109/netgames.2012.6404027
|View full text |Cite
|
Sign up to set email alerts
|

The Game Trace Archive

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
19
0

Year Published

2013
2013
2017
2017

Publication Types

Select...
4
3
3

Relationship

5
5

Authors

Journals

citations
Cited by 27 publications
(19 citation statements)
references
References 20 publications
0
19
0
Order By: Relevance
“…The synthetic graph ("Synth" in Table II) is produced by the generator described in Graph500 [31]. The other graphs have been extracted from real-world use, and have been shared through the Stanford Network Analysis Project (SNAP) [35]) and the Game Trace Archive (GTA) [2].…”
Section: ) Graph Selectionmentioning
confidence: 99%
“…The synthetic graph ("Synth" in Table II) is produced by the generator described in Graph500 [31]. The other graphs have been extracted from real-world use, and have been shared through the Stanford Network Analysis Project (SNAP) [35]) and the Game Trace Archive (GTA) [2].…”
Section: ) Graph Selectionmentioning
confidence: 99%
“…For the future, we plan to investigate more mapping strategies, especially multi-thresholded, and apply them and the strategies proposed in this work to the datasets collected in the Game Trace Archive [22]. We also intend to explore other practical applications for the formalism we have proposed in this study.…”
Section: Discussionmentioning
confidence: 99%
“…We conduct experiments using three real-world workloads LCG, Grid5000, and Dotalicious which are taken from public workload archives [16][17][18]. LCG and Grid5000 contain information about the computing activities of two grids while DotaLicious contains workload information of a game platform.…”
Section: Methodsmentioning
confidence: 99%