The Impact of Gamification on Slovenian Consumers’ Online Shopping
Armand Faganel,
Filip Pačarić,
Igor Rižnar
Abstract:Gamification involves integrating game mechanics into non-game environments such as business intranets, online communities, websites, and learning management systems to boost participation. Its aim is to actively engage employees, customers, and other stakeholders, fostering collaboration, sharing, and interaction. Gamification is a relatively unfamiliar term in Slovenia. The objective of this study is to investigate the influence of gamification on Slovenian consumers, specifically how it affects the online s… Show more
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