Proceedings of the SIGCHI Conference on Human Factors in Computing Systems 2012
DOI: 10.1145/2207676.2207687
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The impact of tutorials on games of varying complexity

Abstract: One of the key challenges of video game design is teaching new players how to play. Although game developers frequently use tutorials to teach game mechanics, little is known about how tutorials affect game learnability and player engagement. Seeking to estimate this value, we implemented eight tutorial designs in three video games of varying complexity and evaluated their effects on player engagement and retention. The results of our multivariate study of over 45,000 players show that the usefulness of tutori… Show more

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Cited by 138 publications
(125 citation statements)
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“…Interestingly, this reduction was substantially smaller for the Tappy UI (from 2,34 to 2,06) than for the Swipey UI (from 1,00 to 0,29). Several explanations can be given for the fact that in spite of being presented with the coach notice many Tappy UI users still applied the faultyswipe -gesture -for navigation: as some previous studies showed, users tend to ignore too intrusive instructions/notices [25]; users prefer swiping to tapping (already confirmed in our study; see discussion regarding H1); users closed the coach notice before they read it; or our coach notice was simply not designed well enough. We can therefore conclude, that our third hypothesis was confirmed as well: the presence of a coach notice in general decreases usability problems by reducing the number of faulty gestures.…”
Section: Resultsmentioning
confidence: 51%
“…Interestingly, this reduction was substantially smaller for the Tappy UI (from 2,34 to 2,06) than for the Swipey UI (from 1,00 to 0,29). Several explanations can be given for the fact that in spite of being presented with the coach notice many Tappy UI users still applied the faultyswipe -gesture -for navigation: as some previous studies showed, users tend to ignore too intrusive instructions/notices [25]; users prefer swiping to tapping (already confirmed in our study; see discussion regarding H1); users closed the coach notice before they read it; or our coach notice was simply not designed well enough. We can therefore conclude, that our third hypothesis was confirmed as well: the presence of a coach notice in general decreases usability problems by reducing the number of faulty gestures.…”
Section: Resultsmentioning
confidence: 51%
“…For studying the impact of tutorials on players' engagement in digital entertainment games, (Andersen et al, 2012) collect some raw data like the number of unique levels completed, the total playing time and the number of times players have loaded the game. Expecting to predict when players will stop playing, (Bauckhage et al, 2012) study how engagement evolves over time.…”
Section: Identifying Engagement In Digital Gamingmentioning
confidence: 99%
“…Modern games often rely on in-game tutorials to help increase the rate at which users can become familiar with a game, even though it is not always effective [6]. However, many older abstracted games such as Tetris allow users to learn through discovery whilst playing the game, which it has been argued gives the user a deeper understanding of the game as a whole [7].…”
Section: Introductionmentioning
confidence: 99%