2010 Second International Conference on Multimedia and Information Technology 2010
DOI: 10.1109/mmit.2010.146
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The Implicit Aggression in Adolescents: The Priming Effect of Internet Violent Stimulus

Abstract: The goals of the current study used field experiment were to investigate relations between internet violent games and the implicit aggression in adolescents with a sample of 86 middle school students. The results showed that: there is a gender difference when adolescents are affected by implicit aggressiveness that under different priming threshold levels. Compared with girls, supraliminal priming materials are easier to prime boys' implicit aggressiveness; compared with boys, girls are more likely to be affec… Show more

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Cited by 2 publications
(1 citation statement)
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“…Another concern relating to video game play is its association with aggression in adolescents. Tian, Zhou, Pan, and Zhao (2010) examined 86 Chinese middle school students and found that adolescents with higher aggression levels are more likely to be affected by violent game content, subsequently demonstrating an increase in their implicit aggressiveness. This is consistent with similar research in the West, which demonstrates that an aggressive personality predisposes certain individuals to violence in gaming (Ferguson, 2010;Markey & Markey, 2010).…”
Section: Gaming In Chinamentioning
confidence: 99%
“…Another concern relating to video game play is its association with aggression in adolescents. Tian, Zhou, Pan, and Zhao (2010) examined 86 Chinese middle school students and found that adolescents with higher aggression levels are more likely to be affected by violent game content, subsequently demonstrating an increase in their implicit aggressiveness. This is consistent with similar research in the West, which demonstrates that an aggressive personality predisposes certain individuals to violence in gaming (Ferguson, 2010;Markey & Markey, 2010).…”
Section: Gaming In Chinamentioning
confidence: 99%