2013
DOI: 10.1609/aimag.v34i2.2475
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The International General Game Playing Competition

Abstract: Games have played a prominent role as a test-bed for advancements in the field of Artificial Intelligence ever since its foundation over half a century ago, resulting in highly specialized world-class game-playing systems being developed for various games. The establishment of the International General Game Playing Competition in 2005, however, resulted in a renewed interest in more general problem solving approaches to game playing. In general game playing (GGP) the goal is to create game-playing systems that… Show more

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Cited by 69 publications
(70 citation statements)
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“…The popularity of General Game Playing (GGP) has increased in the last decade, since M. Genesereth et al [8] organised the first GGP competition allowing participants to submit game agents to play in a diverse collection of board games. Sharma et al [25] motivates research in this area by bringing to attention how agents trained without prior knowledge of the game and excelling in specific games, such as TD-Gammon in Backgammon [26] and Blondie24 in Checkers [1], cannot be successfully applied in other scenarios or environments.…”
Section: Relevant Researchmentioning
confidence: 99%
“…The popularity of General Game Playing (GGP) has increased in the last decade, since M. Genesereth et al [8] organised the first GGP competition allowing participants to submit game agents to play in a diverse collection of board games. Sharma et al [25] motivates research in this area by bringing to attention how agents trained without prior knowledge of the game and excelling in specific games, such as TD-Gammon in Backgammon [26] and Blondie24 in Checkers [1], cannot be successfully applied in other scenarios or environments.…”
Section: Relevant Researchmentioning
confidence: 99%
“…The evaluation method constructed as described in sections 3.1 -3.2 takes game state as an input, performs weights calculation according to (3) and returns a single floating point value. Such automatically constructed heuristic can be taken advantage of in several ways by the playing agent.…”
Section: The Use Of the Heuristic Functionmentioning
confidence: 99%
“…Given the game rules written in the so-called GDL (Game Description Language) [2] a playing agent takes various actions towards learning and mastering the game. This includes analysis of the game rules, application of various learning and searching mechanisms, logic-based reasoning methods, efficient knowledge representation and many other techniques [3][4][5]. Integration of all these elements formulates an interesting and challenging research task.…”
Section: Introductionmentioning
confidence: 99%
“…Recently, there is increasing interest and progress in AI systems that behave well in a more general range of situations. The evaluation procedures, benchmarks and computations are hence very different, depending on whether we focus on specialised benchmarks [72,38,24,116] or on more general problems [96,31,94]. Despite this trend, AI is still lacking general, well-grounded and universally accepted intelligence measurement tools.…”
Section: Introductionmentioning
confidence: 99%