2022
DOI: 10.1109/mmul.2022.3175654
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The MPEG Immersive Video Standard—Current Status and Future Outlook

Abstract: The MPEG immersive video (MIV) standard is the latest addition to the MPEG-I suite of standards.It focuses on the representation and coding of immersive media. MIV is designed to support virtual and extended reality (VR/XR) applications that require six degrees of freedom (6DoF) visual interaction with the rendered scene. Edition-1 of MIV is now in its final phase of standardization. Leveraging conventional 2D video codecs, the MIV standard efficiently codes volumetric scenes and allows advanced visual effects… Show more

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Cited by 24 publications
(8 citation statements)
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“…Volumetric video technology captures objects and environments in complete 3D [70], enabling viewers to experience 6DoF movement during playback [71,72]. The primary goal of this technology is to deliver a heightened level of realism and immersion in the viewing experience.…”
Section: Volumetric Videomentioning
confidence: 99%
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“…Volumetric video technology captures objects and environments in complete 3D [70], enabling viewers to experience 6DoF movement during playback [71,72]. The primary goal of this technology is to deliver a heightened level of realism and immersion in the viewing experience.…”
Section: Volumetric Videomentioning
confidence: 99%
“…These views are then enriched with additional information from other perspectives. The data are intelligently organized into atlases and substantially compressed using a chosen existing 2D video codec [72].…”
Section: Mpeg Immersive Videomentioning
confidence: 99%
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“…Finally, after the pruning operation additional views are packed into atlases as a form of patch mosaic (Fig. 4B and D) [Vad22]. On the decoder side, the atlases are firstly decoded using the typical video decoder (such as VVC).…”
Section: Introductionmentioning
confidence: 99%
“…The main concept of the MIV codec for efficiently compressing large 6DoF images involves eliminating the redundancy between multiple-input view videos [13], [14]. In TMIV, the redundant regions between the input view videos are removed, and the remaining regions are segmented into patches that are packed into a small number of atlases, which are then compressed using a conventional 2D codec.…”
mentioning
confidence: 99%