2022
DOI: 10.5210/fm.v27i5.12600
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The name of the game: Promoting resilience against extremism through an online gaming campaign

Abstract: Extremist and terrorist groups are known to have used games and gaming successfully in their online recruitment and indoctrination campaigns. What are the possibilities for using online games to generate resilience against extremism? Current research on online counter and alternative narratives generally acknowledges effects in terms of awareness raising, yet is skeptical when it comes to impact, mostly owing to the limited evidence and empirical research in this area. A related problem with the early counter … Show more

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