2022
DOI: 10.1007/s10660-022-09589-x
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The one to watch: Heuristic Determinants of Viewership among Influential Twitch Streamers

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Cited by 12 publications
(2 citation statements)
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“…These behaviors can vary from playing a game a certain way to their purchasing choices. Companies often use these influencers to market their products, as it has been shown that that many consumers -as much as 50% of teenagers and 33% of people below 30) -choose to purchase a product based on an influencer endorsement [15]. Gaming influencers are often role-models to their viewer base and the gateway to a community.…”
Section: Esportsmentioning
confidence: 99%
“…These behaviors can vary from playing a game a certain way to their purchasing choices. Companies often use these influencers to market their products, as it has been shown that that many consumers -as much as 50% of teenagers and 33% of people below 30) -choose to purchase a product based on an influencer endorsement [15]. Gaming influencers are often role-models to their viewer base and the gateway to a community.…”
Section: Esportsmentioning
confidence: 99%
“…Este impacto del anuncio puede ir desde la intención de compra, la compra y hasta el deseo de poseer la marca/producto, 134 sin olvidar la etapa cognitiva de la recomendación directa e indirecta. Confirmando que a través de la interacción con la marca/producto por parte del actor (product placement activo), genera una comercialización efectiva desde las acciones estrategias del marketing (Woodcock & Johnson, 2021;Church, 2022).…”
Section: Conclusiones Y Discusiónunclassified