2019
DOI: 10.5117/9789462984523
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The Playful Citizen

Abstract: In the last decade, digital media technologies and developments have given rise to exciting new forms of ludic, or playful, engagements of citizens in cultural and societal issues. From the Occupy movement to playful city-making to the gameful designs of the Obama 2008 and Trump 2016 presidential campaigns, and the rise of citizen science and ecological games, this book shows how play is a key theoretical, methodological, and practical principle for comprehending such new forms of civic engagement in a mediati… Show more

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Cited by 30 publications
(6 citation statements)
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“…Memes, GIFs, lip-synced videos, parodies, and so on, that critique contemporary political events are an integral part of our social media experience. Glas et al (2019) posit that play, media, and technology exist in a triadic relationship with each other, when the media technologies we use become more playful and are spaces where acts of citizenship take place. Play is no longer restricted to the playground but enters previously nonplayful domains, with the enactment of citizenship acquiring a ludic character.…”
Section: Playing Politicsmentioning
confidence: 99%
See 4 more Smart Citations
“…Memes, GIFs, lip-synced videos, parodies, and so on, that critique contemporary political events are an integral part of our social media experience. Glas et al (2019) posit that play, media, and technology exist in a triadic relationship with each other, when the media technologies we use become more playful and are spaces where acts of citizenship take place. Play is no longer restricted to the playground but enters previously nonplayful domains, with the enactment of citizenship acquiring a ludic character.…”
Section: Playing Politicsmentioning
confidence: 99%
“…Mobile phones and their explicitly playful interfaces embed playfulness in the mundane, and wherever we take them (Hjorth, 2018). This enables a politics on the move wherein political expression takes on a fleeting, casual character similar to games like Candy Crush that one would play while commuting (Gekker, 2019). They inaugurate a form of political participation that Gekker terms "casual politicking" which is characterized by ease of access, lack of ideological commitment and short-cycle repetitive patterns of use (Gekker, 2019, p. 402).…”
Section: Playing Politicsmentioning
confidence: 99%
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