“…Faigle and Kern [48] considered restricted structures modelling precedence constraints where the set of players is (partially) ordered by some precedence relations. Algaba et al [3] developed the so-called antimatroid which generalizes the concept of permission structures, and Béal et al [18] developed priority structures which are mathematically identical to the acyclic conjunctive permission structures in [55] and the structure of precedence constraints. Furthermore, several other combinatorial structures are incorporated into general TU-games, such as union stable systems [2], convex geometries [23,24], augmenting systems [25], regular set systems [78], union closed systems [113], accessible union stable network structures [4], voting structures [1], intersection closed system [19], etc.…”