Proceedings of the 15th ACM/IEEE-CS Joint Conference on Digital Libraries 2015
DOI: 10.1145/2756406.2756949
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The Problem of "Additional Content" in Video Games

Abstract: Additional content for video games such as mods (modifications) or DLC (downloadable content) are increasingly prevalent in the current video game market. For cultural heritage institutions with video game collections, such content introduces various philosophical and practical challenges on multiple aspects including acquisition, description, access/use, and preservation. In this paper, we discuss these challenges and propose a solution that can alleviate the problem of managing a digital library collection… Show more

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Cited by 2 publications
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“…Modding, the practice and process of developing game mods, is typically a "Do It Yourself" (DIY) approach to end-user game software engineering that can establish both social and technical knowledge for how to innovate by resting control over game design from their original developers [22]. Additional content for video games such as mods (modifications) or DLC (downloadable content) are increasingly prevalent in the current video game market.…”
Section: Moddingmentioning
confidence: 99%
“…Modding, the practice and process of developing game mods, is typically a "Do It Yourself" (DIY) approach to end-user game software engineering that can establish both social and technical knowledge for how to innovate by resting control over game design from their original developers [22]. Additional content for video games such as mods (modifications) or DLC (downloadable content) are increasingly prevalent in the current video game market.…”
Section: Moddingmentioning
confidence: 99%