2018
DOI: 10.1016/j.paid.2017.11.045
|View full text |Cite
|
Sign up to set email alerts
|

The relationship between everyday sadism, violent video game play, and fascination with weapons

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1

Citation Types

0
16
0
1

Year Published

2018
2018
2023
2023

Publication Types

Select...
7

Relationship

2
5

Authors

Journals

citations
Cited by 27 publications
(17 citation statements)
references
References 19 publications
0
16
0
1
Order By: Relevance
“…Sadism was indirectly associated with POG via escape, competition, and fantasy motives among the total sample, and it was directly associated with POG among first-person shooter gamers. Given that most of the gamers in the study were playing violent games (within roleplaying games and first-person shooter games), this finding is expected because previous studies indicate both cross-sectionally and longitudinally that everyday sadism is associated with the amount of violent videogame play when other personality traits are controlled for (Gonzalez & Greitemeyer, 2018;Greitemeyer, 2015;Greitemeyer & Sagioglou, 2017). Sadists enjoy humiliating others, cruelty, and deviant behaviors (O'Meara et al, 2011).…”
Section: Discussionmentioning
confidence: 86%
“…Sadism was indirectly associated with POG via escape, competition, and fantasy motives among the total sample, and it was directly associated with POG among first-person shooter gamers. Given that most of the gamers in the study were playing violent games (within roleplaying games and first-person shooter games), this finding is expected because previous studies indicate both cross-sectionally and longitudinally that everyday sadism is associated with the amount of violent videogame play when other personality traits are controlled for (Gonzalez & Greitemeyer, 2018;Greitemeyer, 2015;Greitemeyer & Sagioglou, 2017). Sadists enjoy humiliating others, cruelty, and deviant behaviors (O'Meara et al, 2011).…”
Section: Discussionmentioning
confidence: 86%
“…Given that most modern violent video games involve seriously harming other game characters, they may provide the opportunity for everyday sadists to satisfy their need for cruelty. In line with this reasoning, research has shown that everyday sadists are attracted to violent video games (Gonzalez & Greitemeyer, 2018;Greitemeyer, 2015). Importantly, this relationship held when controlling for the influence of trait aggression and the Dark Triad (narcissism, Machiavellianism, and psychopathy), suggesting that everyday sadists in particular are attracted to violent video games.…”
mentioning
confidence: 76%
“…For example, individuals who score high on the personality trait of everyday sadism find more pleasure in killing bugs and harming unknown persons than do nonsadists. In line with this reasoning, research has shown that everyday sadists are attracted to violent video games (Gonzalez & Greitemeyer, 2018;Greitemeyer, 2015). Given that most modern violent video games involve seriously harming other game characters, they may provide the opportunity for everyday sadists to satisfy their need for cruelty.…”
mentioning
confidence: 95%
“…The present study also found that VVGs increased shy individuals’ negative affect, hostile attributions, and aggressive behaviors. The GAM has suggested that individuals with a “risk” personality (e.g., aggressive personality; Gonzalez & Greitemeyer, ) are more likely to be influenced by adverse environments (e.g., playing VVGs). The results of the present study suggested that individuals’ aggressive behaviors could be differentially susceptible to VVGs depending on their level of shyness in a “for bad and for worse” manner.…”
Section: Discussionmentioning
confidence: 99%