ACM International Conference on Interactive Media Experiences 2020
DOI: 10.1145/3391614.3393655
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The SpaceStation App: Design and Evaluation of an AR Application for Educational Television

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Cited by 4 publications
(2 citation statements)
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“…Over the past couple of decades, researchers and broadcasters have been investigating the ways in which AR can be used in the context of TV broadcasting (e.g., [6,[9][10][11][12]15]). Enhancing a conventional TV viewing experience was reported by Saeghe et al [7] as the most widely addressed theme in ARTV research, with use-cases including the provision of novel interaction techniques (e.g., [1]), extending the real estate of a TV screen (e.g., [2]), delivering programmerelated additional holograms in the viewing environment (e.g., [8]), delivering virtual TV screens around a TV set (e.g., [13]), or even replacing a TV set entirely (e.g., [16]).…”
Section: Augmented Reality Televisionmentioning
confidence: 99%
“…Over the past couple of decades, researchers and broadcasters have been investigating the ways in which AR can be used in the context of TV broadcasting (e.g., [6,[9][10][11][12]15]). Enhancing a conventional TV viewing experience was reported by Saeghe et al [7] as the most widely addressed theme in ARTV research, with use-cases including the provision of novel interaction techniques (e.g., [1]), extending the real estate of a TV screen (e.g., [2]), delivering programmerelated additional holograms in the viewing environment (e.g., [8]), delivering virtual TV screens around a TV set (e.g., [13]), or even replacing a TV set entirely (e.g., [16]).…”
Section: Augmented Reality Televisionmentioning
confidence: 99%
“…The works of Saeghe et al [23] and Vatavu et al [27] highlighted various ways in which researchers and content creators have attempted to combine AR with TV-a hybrid medium referred to as Augmented Reality Television (ARTV). These include, but are not limited to, using AR to extend the real estate of the TV screen (e.g., [12,14]); delivering story-related holographic artefacts for entertainment (e.g., [24]) and education (e.g., [22,29]); delivering synchronised sign language interpretation [28]; delivering additional virtual TV screens and providing advanced remote-control functionality for TV content (e.g., [3,26]); repurposing and delivering archived TV content based on viewers' context (e.g., [5,25]); bridging intergenerational gaps through playful interaction (e.g., [19]); and even replacing the 2-D TV screen completely by delivering content in an unframed way (e.g., [31]).…”
Section: Introductionmentioning
confidence: 99%