“…First, these studies concerned mainly the evaluation phase, i.e., the evaluation of prototypes and of the appropriateness of applications (e.g., (Nijboer et al, 2010)), to the detriment of the early design phase aiming to understand the context of use or to specify the user needs (e.g., (Blain-Moraes et al, 2012)). Second, the majority of studies used only one method: the user based test is mainly used to evaluate the usability (e.g., (Valsan et al, 2009)) and the usefulness (e.g., (Yan et al, 2008)) ; the focus group to characterise the acceptability (e.g., (BlainMoraes et al, 2012)) and the questionnaire is used to measure the user experience (e.g., (Van de Laar et al, 2011)) and, in longitudinal studies, to assess the application's appropriateness (e.g., (Nijboer et al, 2010)). Third, the assessments of BCI videogames focused on a single criterion which was mainly the usability (e.g., Holz et al, 2013;Gürkök et al, 2014) at the expense of other criteria such as immersion, presence (e.g., (Hakvoort et al, 2011)) or usefulness (e.g., (Yan et al, 2008)).…”