Proceedings of the SIGCHI Conference on Human Factors in Computing Systems 2014
DOI: 10.1145/2556288.2557125
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The use of surrounding visual context in handheld AR

Abstract: The magic lens paradigm, a commonly used descriptor for handheld Augmented Reality (AR), presents the user with dual views: the augmented view (magic lens) that appears on the device, and the real view of the surroundings (what the user can see around the perimeter of the device). The augmented view is typically implemented by rendering the video captured by the rear-facing camera directly onto the device's screen. This results in dual perspectives-the real world being captured from the device's perspective ra… Show more

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Cited by 35 publications
(26 citation statements)
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“…In order to decrease the inconsistency, facing planes [42], arbitrary plane [35,36], non-planar [43,44], and simplified versions [85,86] of these methods have been developed. It has also been shown that users prefer this display method [87] and the efficiency of the search operation is improved in some cases [88,89].…”
Section: Tablet Basedmentioning
confidence: 99%
“…In order to decrease the inconsistency, facing planes [42], arbitrary plane [35,36], non-planar [43,44], and simplified versions [85,86] of these methods have been developed. It has also been shown that users prefer this display method [87] and the efficiency of the search operation is improved in some cases [88,89].…”
Section: Tablet Basedmentioning
confidence: 99%
“…One is the dual-view problem in magic lens viewing [5], where users have to shift their attention between the mobile screen (magic lens) and the background augmented object. This causes difficulty in matching the mobile view with the background, as the mobile view appears at a different zoom level than the background object, hence posing cognitive difficulties to the user.…”
Section: Augmented Reality Maps and Navigationmentioning
confidence: 99%
“…Other research has identified a range of issues concerning the use of AR and magic lens interaction. One is the dual-view problem in magic lens viewing [4], where users have to shift their attention between the mobile screen (magic lens) and the background augmented object. This causes difficulty in matching the mobile view with the background, as the mobile view appears at a different zoom level than the background object, hence posing cognitive difficulties to the user.…”
Section: Related Workmentioning
confidence: 99%