2022
DOI: 10.3390/healthcare10061117
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The Users’ Intention to Participate in a VR/AR Sports Experience by Applying the Extended Technology Acceptance Model (ETAM)

Abstract: Since the basic model of technology acceptance model (TAM) was introduced, studies in various fields have been conducted to improve the explanatory power of the TAM. These studies show that there are limitations in explaining the intention to use a new technology with just two variables (perceived usefulness and perceived ease of use), and that the intention to use a new technology can be affected by many external variables, in addition to the two variables. Accordingly, the purpose of this study is to identif… Show more

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Cited by 17 publications
(20 citation statements)
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“…When users perceive the escapist and aesthetic experiences, they will actively continue to use the VR exhibition. This is consistent with the results of previous studies [ 9 , 31 ]. During the COVID-19 pandemic, there were impacts on human physical and mental health, and when people perceive risks they accordingly assess them and take steps to implement protective behaviors.…”
Section: Discussionsupporting
confidence: 94%
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“…When users perceive the escapist and aesthetic experiences, they will actively continue to use the VR exhibition. This is consistent with the results of previous studies [ 9 , 31 ]. During the COVID-19 pandemic, there were impacts on human physical and mental health, and when people perceive risks they accordingly assess them and take steps to implement protective behaviors.…”
Section: Discussionsupporting
confidence: 94%
“…On the other hand, presence mediates the user’s escapist experience, aesthetic experience, and continued usage intention [ 31 ]. Escapist and aesthetic experiences influence users’ continued usage intention through presence.…”
Section: Discussionmentioning
confidence: 99%
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“…Visual stimulation is an important field of virtual reality application, which has important uses in urban planning, environmental art design, architectural design, and so on [ 17 ]. Designing a virtual three-dimensional model according to the virtual reality scene to establish the entire virtual scene environment can fully display the real environment in front of us and make people feel a sense of reality similar to field observation.…”
Section: Introductionmentioning
confidence: 99%