2022
DOI: 10.3390/ctn6020015
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The Walls Are Closing In: Postural Responses to a Virtual Reality Claustrophobic Simulation

Abstract: Background: Changes in the visual environment and thereby, the spatial orientation, can induce postural instability leading to falls. Virtual reality (VR) has been used to expose individuals to virtual environments (VE) that increase postural threats. Claustrophobia is an anxiety disorder categorized under situational phobias and can induce such postural threats in a VE. Purpose: The purpose of the study was to investigate if VR-generated claustrophobic simulation has any impact on postural threats that might … Show more

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Cited by 3 publications
(3 citation statements)
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“…Kinematic variables, namely postural control changes, can also be used to measure VRISE. Postural control alterations from VR immersions have been seen repeatedly in the literature [24,42,[92][93][94][95]. As discussed in Section 3.3, postural instability has been proposed to be a significant precursor to VRISE.…”
Section: Biomechanical Measuresmentioning
confidence: 87%
“…Kinematic variables, namely postural control changes, can also be used to measure VRISE. Postural control alterations from VR immersions have been seen repeatedly in the literature [24,42,[92][93][94][95]. As discussed in Section 3.3, postural instability has been proposed to be a significant precursor to VRISE.…”
Section: Biomechanical Measuresmentioning
confidence: 87%
“…Regarding older adults, all the articles reviewed focused on people with war trauma who use VR to improve their condition. Acrophobia 13 [38], [39], [40], [41], [42], [43], [44], [45], [46], [47], [48], [3 3], [34] Agoraphobia 8 [49], [50], [51], [52], [38], [53], [54], [5 5] Arachnophobia 7 [56], [57], [58], [59], [60], [61], [62] Claustrophobia 14 [63], [64], [65], [66], [67], [6 8], [69], [70], [71], [72], [73], [74], [75], [76] Fear of flying 10…”
Section: Rq2: In What Age Range Is Vr Most Used For Claustrophobia?mentioning
confidence: 99%
“…[51], [54], [58], [39], [90], [71], [95], [84], [42] The scenario recreated in VR induced symptoms like those in real life. 17 [85], [38], [86], [53], [55], [89], [64], [91], [93], [96], [72], [81], [47], [60], [61], [62], [50] With the use of VR, reductions in subjective fear were shown.…”
mentioning
confidence: 99%