2000
DOI: 10.1207/s15506878jobem4402_1
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The World Wide Web as a Functional Alternative to Television

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Cited by 394 publications
(248 citation statements)
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“…traditional or interactive media). It has been applied in various media including: radio (Herzog, 1940), TV (Bantz, 1982;Weaver III, 2003), cinema (Weaver III, Brosius & Mundorf, 1993), newspapers (Leung & Wei, 1998) and the Internet (Ferguson & Perse, 2000;Flanagin & Metzger, 2001). With regard to the latter, the Uses and Gratifications theory has been applied in a wide range of topics: for example, online games (Li , Lui, Xu, Heikkilä & Heijden, 2015); Web-based information services (Luo et al, 2011;Luo & Remus, 2014); Internet news browsing ; social networks (Johnson & Kaye, 2015) or SVWs (Mäntymäki & Riemer, 2014).…”
Section: Uses and Gratifications Theory And Research Modelmentioning
confidence: 99%
“…traditional or interactive media). It has been applied in various media including: radio (Herzog, 1940), TV (Bantz, 1982;Weaver III, 2003), cinema (Weaver III, Brosius & Mundorf, 1993), newspapers (Leung & Wei, 1998) and the Internet (Ferguson & Perse, 2000;Flanagin & Metzger, 2001). With regard to the latter, the Uses and Gratifications theory has been applied in a wide range of topics: for example, online games (Li , Lui, Xu, Heikkilä & Heijden, 2015); Web-based information services (Luo et al, 2011;Luo & Remus, 2014); Internet news browsing ; social networks (Johnson & Kaye, 2015) or SVWs (Mäntymäki & Riemer, 2014).…”
Section: Uses and Gratifications Theory And Research Modelmentioning
confidence: 99%
“…It was originally applied to television viewing and the usage of traditional media (e.g., Conway and Rubin, 1991). Modified versions of the U&G approach have been successfully applied to new interactive media (e.g., Dimmick et al, 2000;Ferguson and Perse, 2000;LaRose et al, 2001;Ruggiero, 2000;Stafford et al, 2004) including social media (e.g., Shao, 2009). Six motives have been identified as especially relevant to social media usage (Shao, 2009;Courtois et al, 2009), namely information, entertainment, social interaction, community development, self-expression, and self-actualisation.…”
Section: Uses and Gratification Approachmentioning
confidence: 99%
“…To operationalize the SNSs entertainment motivation an inventory of 29 items was generated from Lin (1993), Bosshart and Macconi (1998), Ferguson and Perse (2000), Papacharissi and Rubin (2000), Flanagin and Metzger (2001), Quan-Haase and Young (2010) and Jere and Davis (2011) by using deductive method of scale development. Deductive method is considered to be an important process of scale development (Clark & Watson, 1995).…”
Section: Measurementmentioning
confidence: 99%