Proceedings DCC'99 Data Compression Conference (Cat. No. PR00096) 1999
DOI: 10.1109/dcc.1999.755690
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Three-dimensional wavelet coding of video with global motion compensation

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Cited by 41 publications
(31 citation statements)
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“…Motion threading is conceptually very similar to global motion compensation in [10]. Instead of warping a sequence of pictures into a 3-D volume with AROS, which requires extra memory for buffering, we form threads along the motion trajectories in a scene.…”
Section: Basic Idea Of Motion Threadingmentioning
confidence: 99%
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“…Motion threading is conceptually very similar to global motion compensation in [10]. Instead of warping a sequence of pictures into a 3-D volume with AROS, which requires extra memory for buffering, we form threads along the motion trajectories in a scene.…”
Section: Basic Idea Of Motion Threadingmentioning
confidence: 99%
“…In a different approach, Wang et al [10] apply global motion compensation to warp each picture into a common coordinate system. The sequence of warped pictures forms a 3-D volume with an arbitrary region of support (AROS).…”
Section: Motivationmentioning
confidence: 99%
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“…Akiyama et al use global motion compensation and threedimensional transform coding [ATT90]. Global motion compensation with 3D wavelet coding is also investigated by Chou et al in [WXCM99]. Zhang and Zafar present a motion-compensated wavelet transform coder for color video compression [ZZ92].…”
Section: Motion Compensation and Subband Codingmentioning
confidence: 99%