2015 Digital Heritage 2015
DOI: 10.1109/digitalheritage.2015.7419498
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Time-based database for creation of Korean traditional wooden building

Abstract: this paper is designed to define and categorize the architectural components of the Korean traditional buildings on the basis of their time periods. By incorporating the time-based criteria and component relations into the existing data-base, this study is expected to improve time and accuracy in reconstructing and remodeling the Korean traditional wooden buildings.

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Cited by 2 publications
(2 citation statements)
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“…The elements that compose the virtual model were organized according to their real function (internal and external walls, floor covering, etc.) so that the users can focus on particular parts of the building (Lee et al, 2014) (Fig. 9).…”
Section: Resultsmentioning
confidence: 99%
“…The elements that compose the virtual model were organized according to their real function (internal and external walls, floor covering, etc.) so that the users can focus on particular parts of the building (Lee et al, 2014) (Fig. 9).…”
Section: Resultsmentioning
confidence: 99%
“…The PLAYHIST experiment is an attempt of developing a Serious Game that will allow players to act and interact posing as a historical character in a 3D environment recreating one of the Historical moments depicted in the Foundation of Hellenic World (FHW) and he will achieve a better knowledge about history (Perez-Valle et al 2014). Another Serious Game application is the TouchBIM which includes a touch screen kiosk designed for showing digital heritage contents intuitively and its main goal is to archive and educate the Korean architectural heritage and their construction techniques (Lee et al 2014). Lercari et al (2013) developed the Fort Ross Virtual Warehouse Serious Game whose goal is to explore novel ways for archiving, disseminating and teaching cultural and historical information.…”
Section: Serious Games In Cultural Heritagementioning
confidence: 99%