Embedding STEAM in Early Childhood Education and Care 2021
DOI: 10.1007/978-3-030-65624-9_8
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To STEAM or Not to STEAM: Investigating Arts Immersion to Support Children’s Learning

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Cited by 5 publications
(5 citation statements)
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“…The awareness may very well function as a trigger for motivating the further development of other initiatives linked not only to learning and teaching activities but also concerned with a variety of challenges set by the sustainable development goals presented by the United Nations. While many projects and initiatives in the Education field have opted for focusing on digital competencies linked with programming and robotics, sometimes overlooking students of a younger age, the project presented in this paper has chosen to explore concepts that include some of these concerns and try to combine them with reading and arts, crafts and creative activities (Sakon & Petsangsri, 2021;Chapman, Barton & Garvis, 2021). Much of what was achieved up to now although promising, still holds a world of opportunities and challenges (Fitzsimmons & Pearson, 2022) waiting to be explored, discussed and further worked on.…”
Section: Discussionmentioning
confidence: 99%
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“…The awareness may very well function as a trigger for motivating the further development of other initiatives linked not only to learning and teaching activities but also concerned with a variety of challenges set by the sustainable development goals presented by the United Nations. While many projects and initiatives in the Education field have opted for focusing on digital competencies linked with programming and robotics, sometimes overlooking students of a younger age, the project presented in this paper has chosen to explore concepts that include some of these concerns and try to combine them with reading and arts, crafts and creative activities (Sakon & Petsangsri, 2021;Chapman, Barton & Garvis, 2021). Much of what was achieved up to now although promising, still holds a world of opportunities and challenges (Fitzsimmons & Pearson, 2022) waiting to be explored, discussed and further worked on.…”
Section: Discussionmentioning
confidence: 99%
“…Figure 6 illustrates some of these explanations. One of the tasks performed during the Discovery phase involved the development of a market and state-of-theart analysis as well as some additional literature review (Juca-Aulestia et al, 2021;Chapman, Barton & Garvis, 2021), to identify existing technologies that would enable the project's objectives to be achieved, as well as the listing of other existing projects in this specific context. As to the market analysis, we began to define that ideally, the kit should be low cost, to facilitate the purchase and adoption by as many schools and users as possible.…”
Section: The Design and Product Development Dimensionmentioning
confidence: 99%
“…They do this by encouraging people to see the world through the lens of the arts languages and to bring the aesthetic dimension to our living and our decision-making (Sinclair, 2017). Through their capacity to foster critical and creative thinking, the arts encourage us to ask the "what if" questions (Chapman et al, 2021), to consider myriad possibilities and perspectives, and to develop inferential thinking through understanding construed meaning making. The arts can encourage us to delve more deeply into important questions and to explore ways of telling stories that impact societies, raising individual and collective awareness of ourselves and our surroundings (Gibson & Ewing, 2020;Goldberg, 2017).…”
Section: The Role Of the Arts In Children's Livesmentioning
confidence: 99%
“…Individual and collaborative creative problem-solving using the arts languages can assist children in exploring the "what if" questions considered by the learning areas of the Arts and Science (Chapman et al, 2021). The creative problem-solving capacity of the arts can encourage children to focus on considering a variety of solutions and to realize the complexity of having many potential answers to a problem.…”
Section: Supporting Children's Resiliencementioning
confidence: 99%
“…Kelebihan dari pembelajaran STEAM adalah sebagai berikut: a) Menjadikan anak didik memiliki wawasan yang luas, b) Menjadikan anak didik mampu berpikir kreatif dalam menyelesaikan masalah dan menghadapi zaman industri 5.0, c) Mampu berkolaborasi atau bekerja sama dengan sesama teman, guru maupun orang lain, d) Dapat mengembangkan emosional serta minat bakat anak didik, e) Menjadikan anak lebih percaya diri dan bangga pada hasil karya, f) Adanya keterlibatan orang tua, Menjadikan guru dapat menghargai setiap karya anak didik Kemudian kekurangan merupakan faktor penghambat jalannya penerapan pembelajaran STEAM di kota Malang. Kelebihan dari penelitian ini didukung oleh beberapa peneliti (Broo et al, 2022;Chapman et al, 2021;Sawangmek, 2019). Hambatan tidak menjadi halangan untuk tetap menerapkan STEAM pada lembaga pendidikan PAUD kota Malang.…”
Section: Kelebihan Dan Kekurangan Pelaksanaan Steamunclassified