2019
DOI: 10.48550/arxiv.1909.06283
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Toward Automated Quest Generation in Text-Adventure Games

Abstract: Interactive fictions, or text-adventures, are games in which a player interacts with a world entirely through textual descriptions and text actions. Text-adventure games are typically structured as puzzles or quests wherein the player must execute certain actions in a certain order to succeed. In this paper, we consider the problem of procedurally generating a quest, defined as a series of actions required to progress towards a goal, in a text-adventure game. Quest generation in text environments is challengin… Show more

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