2020
DOI: 10.2196/13170
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Toward Gamified Pain Management Apps: Mobile Application Rating Scale–Based Quality Assessment of Pain-Mentor’s First Prototype Through an Expert Study

Abstract: Background The use of health apps to support the treatment of chronic pain is gaining importance. Most available pain management apps are still lacking in content quality and quantity as their developers neither involve health experts to ensure target group suitability nor use gamification to engage and motivate the user. To close this gap, we aimed to develop a gamified pain management app, Pain-Mentor. Objective To determine whether medical profession… Show more

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Cited by 14 publications
(8 citation statements)
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“…Quality assessment of nutrition-related mHealth apps was the most prevalent area of research within this category [ 46 , 47 , 50 , 55 , 58 , 63 , 65 , 76 ]. Other types of mHealth apps studied were those related to obesity and weight management [ 53 , 62 , 64 ], pain management [ 43 , 70 , 75 ], mental health [ 51 , 67 ], and oncology [ 57 , 82 ].…”
Section: Resultsmentioning
confidence: 99%
“…Quality assessment of nutrition-related mHealth apps was the most prevalent area of research within this category [ 46 , 47 , 50 , 55 , 58 , 63 , 65 , 76 ]. Other types of mHealth apps studied were those related to obesity and weight management [ 53 , 62 , 64 ], pain management [ 43 , 70 , 75 ], mental health [ 51 , 67 ], and oncology [ 57 , 82 ].…”
Section: Resultsmentioning
confidence: 99%
“…We developed the evaluation form of 11 quantitative questions and three qualitative questions based on Mobile App Rating Scale (MARS) 22 and Standardized User Experience Percentile Rank Questionnaire (SUPR-Qm) 23 . MARS multidimensionally assess the quality of mobile applications 23 and was applied to studies such as dengue reporting and mapping, health communication, and behavior modification mobile application 24 and gamified pain management mobile application 25 . SUPR-Qm was initially created to capture user experience for website but was later adapted to measure user experience for mobile application 23 .…”
Section: User Evaluation Of the Appmentioning
confidence: 99%
“…The evaluation form of 11 quantitative questions and three qualitative questions based on Mobile App Rating Scale (MARS) (Stoyanov et al, 2015) and Standardized User Experience Percentile Rank Questionnaire (SUPR-Qm) (Sauro & Zarolia, 2017) were developed. MARS multidimensionally assess the quality of mobile applications (Sauro & Zarolia, 2017) and was applied to studies such as dengue reporting and mapping, health communication, and behavior modification mobile application (Karita et al, 2020) and gamified pain management mobile application (Hoffmann et al, 2020). SUPR-Qm was initially created to capture user experiences for website but was later adapted to measure user experiences for mobile application (Sauro & Zarolia, 2017).…”
Section: Preliminary User Assessment Of the Mobile Appmentioning
confidence: 99%